![]() ![]() Personally, I'm happy if all Mafia II gets is a resolution bump and a hi-res texture pack (bit like the 4K treatment given to the backwards-compatible Xbox One X version of RDR) - the worry about going more like Saints Row the Third Remastered* (or as that Reddit link suggests, a more drastic ground-up remake like the recent Resident Evil ones) is that things like the vehicles might get redesigned, and IMO, Mafia II is the gold standard by which all other pastiche videogame vehicles should be judged (compare the Smith Thunderbolt to GTA's Vapid Peyote - there's no contest). The only other explanation would be new/cut features (too much to hope that Mafia III gets a version of the older games' "carcyclopedia"?), or upgrades beyond what we already got with the Pro/1X patches - and again, in that instance, I'd expect that sort of thing to get added to existing copies of the game as an upgrade patch, rather than anything drastic enough to warrant a second purchase (2K would be taking the piss if they did.). Not really much to write home about, ordinarily - but it makes more sense in the context of both it and Mafia II getting feature-complete re-releases as part of a larger franchise revival. all three story expansions), but not the free DLC (races, car customisation, outfits, weapons) or the paid/pre-order DLC pack - so at the very least, there's some reason to have a version where all of that is included, particularly if you're buying a physical copy. Well, there is "Mafia III: Deluxe Edition", which is the game and the season pass (i.e. That's a game from this gen, so unless it's a game for the PS5, that seems kinda pointless. The third game was made by American developers without connection to the original Czech ones, and the game ended up being stale and soulless. That's why I don't have too much hopes for a new Mafia. I truly believe that, in some aspects, Mafia 2 overshadows every single GTA, even IV which is my favourite. The core mechanics are there, but Mafia 2 feels unfinished. The game needed at least one more year of development, but they wanted it for sale by Christmas of 2010 and that's why we got a very short game. ![]() Entire chapters of the story, characters, parts of the map, features, etc. So they bought the studio and started cutting endless amount of stuff. It was going to be a marvel, but Take Two obviously didn't want it to overshadow it's premier product. It was restarted because of a change of the game engine (initially they used Renderware, the same engine as the 3D era GTA's) and also a new console generation. If you know anything about this game, you know it went through years of development hell. Without Zelnick's abysmal obssession for immediate profits. A proper "remake" of Mafia 2 should be the game in it's pure, original vision. ![]()
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